Thursday, March 14, 2013


I've got a lot of changes to make for next year. Some people have been kind enough to write with some great feedback, and we've been having some good conversations that I'm pulling a lot of information from.

A small handful of the scenarios need a closer look at - in particular the ones that reduce a particular units attribute to much. It isn't fun, it isn't tactical, it's just being mean. However, there will still be some scenarios that penalize a particular phase of the game - the goal is to encourage a balanced army that can perform well in every phase. A couple scenarios took much longer than others, so I'll be looking at adjusting them so they play a bit faster. A couple scenarios gave a few more points than others, so again, I'll be adjusting those.

A few interesting numbers:
  • Round 1, the average game time was 2 hours and 21 minutes, with only 2 people going over 2:30. We can gain 15 minutes back!
  • Round 3, the average game time was 2 hours and 34 minutes. However, this was only because 2 people ended at 2 hours. Most games went to 2:40 or beyond, so we'll leave the later game at 2 hours, 45 minutes.
  • The Favourite Opponent votes are my favourite part of the spreadsheet - out of 26 participants, 17 people got at least 1 vote and 1 person got all 3 votes. That's stunning.
  • Best Overall had 63 points in Visuals and 36 in Gaming. I'm going to adjust this balance towards Gaming next year, such that Patrick doesn't just walk away with the trophy every year, but I'm not going to adjust it all the way. Work on some great conversions and paint jobs for next year!
If you have any feedback, now is a great time to write - I'm in the mode of writing and organizing it all into "things to deal with now" and "things to deal with next December", and it's best to write while it's still fresh in all our minds. :)

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